In the Maya Classic workspace, these tools open as tabs in the pane below, except for the Tool Settings which open in a floating window. Use the tabs to switch between open tools, or click the current tab to collapse the whole pane.
Click on any tab in a collapsed pane to restore it. You can also drag the tabs to change their order, or right-click on the tabs for more options. Channel Box The Channel Box lets you edit attributes and key values for selected objects. The Transform attributes are shown by default, but you can change which attributes are displayed here. Layer Editor There are two types of layers that are displayed in the Layer Editor: Display Layers are used to organize and manage objects in a scene, such as for setting their visibility and selectability.
Animation Layers are used to blend, lock, or mute multiple levels of animation. In all cases, there is a default layer where objects are initially placed upon creation. View panel The View panel offers different ways of viewing the objects in your scene with a camera view.
You can show one or several view panels, depending on the layout you’re using. You can also display different editors in the view panel. The Panel Toolbar in each view panel gives you access to many of the frequently used commands found in the Panel menus.
Tool Box The Tool Box contains tools that you use all the time to select and transform objects in your scene. See Panels and layouts for information on how to create custom layouts. Time Slider The Time Slider shows you the time range that is available as defined by the range slider, below.
The time slider also displays the current time, and the keys on selected objects or characters. You can drag the red playback cursor in it to “scrub” through animation, or use the playback controls at the right end. Range Slider The Range Slider lets you set the start and end time of the scene’s animation. You can also set a playback range if you want to focus on a smaller portion of the whole animation.
Playback controls The Playback Controls let you move around time and preview your animation as defined by the Time Slider range. There are also icons for Auto Key and Animation preferences. Playback options Use the Playback options to control how your scene play backs animation, including setting frame rates, looping controls, and auto keying, as well as gives you quick access to the Time Slider preferences.
Command Line The Command line has an area to the left for inputting single MEL commands, and an area to the right for feedback.
Use these area if you are familiar with Maya’s MEL scripting language. This bar also prompts you with the steps required to use a tool or complete a workflow. Maya is commonly used for 3D animation, simulation and rendering purposes. It has a powerful and comprehensive set of features for creating realistic 3D characters. It has got a nice interface and very easy to use the software. It is not only recommended for the advanced users but also for the newbies.
It also allows you to continue your project from where you have left it. There is a bunch of new features even for creating visual for large studios.
It is even capable of generating environmentally scenes like noise and fog. Autodesk Maya is the top choice of all of those who need a super 3D modeling software. Moreover, it is the best app for creating virtual reality from scratch. Autodesk Maya is just released officially for the users. Artists, freelancers, independent studios and startups can use the latest version of Autodesk Maya. It has support for any kind of complex data and capable of working with rendering, simulation, animation, modeling, and composition.
Autodesk Maya Free Download Full Version has a super catchy and awesome interface with a well-organized set of tools. It is highly customizable and you can set the environment according to your choice.
Purchasing Autodesk Maya 2018
The result is very smooth edges with no nickeling. No Curvature Check No attempt to smooth out nickeling is made and only the initial sampling for the tessellation is done. When you adjust this setting, Maya automatically multiplies the values by the Per surf isoparmsin 3D an Advanced setting that is hidden, but automatically sets it in both Automatic default mode and Manual mode. The higher the values, the more polygons produced. Use Smooth Edge Use this to increase the number of triangles only along the boundary of an object. This lets you smooth the edges or prevent cracks between shared curves of adjacent surfaces without tessellating across the entire object, which incurs a high rendering time.